Ball Lightning Helm Enchant
40 increased ball lightning damage.
Ball lightning helm enchant. Single target is fine using slower proj slower balls enchant on the helm you hit like 1000 times with a single ball. 0 75 sec critical strike chance. Running numbers i can break 1m dps using pob and then the online ball lightning calc. Range is very short obviously so you need to facetank.
5 00 effectiveness of added damage. 25 increased ball lightning damage. Enchantment ball lightning damage 1. 400 requires level 28 fires a slow moving projectile that periodically damages enemies in an area around it with bolts of lightning.
Wand dagger with 100 crit chance for spells and 1 level of all spell gems along with a bit of spell damage is ideal. Enchantment ball lightning damage 2. Unlike some build with huge dps numbers i m looking at roughly 1m dps with 4k life and 1k unreserved mana through mom. Hubris circlet with ball lightning dmg enchant is the way to go.
Helmet 100 default 0. Why ball lightning damage instead of extra projectile enchant. Ball lightning has a certain amount of times it can hit per second. 45 reduced ball lightning projectile speed.
Guys there is an enchant ball lightning fires an additional projectile. This is per target and is shared with all projectiles. 24 increased ball lightning area of effect. So 5 or 500 doesn t matter.
Craft yourself or buy one that has decent es and the nearby enemies have 9 to lightning resistance fossil mod. Enchantment ball lightning area of effect 1. Ball lightning fires an additional projectile. Ball lightning spell projectile aoe lightning radius.
Sure it cleared better around corners but ball lightning aoe is quite big too so didnt make much of a difference. Helmet 0 09 the eternal labyrinth. Therefore extra projectiles don t really do much especially for single target. Ball lightning fires an additional projectile 30.
Does it double the effective dps of bl say both projectiles hit the enemy it sounds so but i couldn t be sure. Helmet 100 default 0. 30 reduced ball lightning projectile speed. Storm brand damage penetrates 12 of branded enemy s lightning resistance 65.
Every 150ms to be precise. Helmet 100 default 0. I m playing a non crit ball lightning elementalist right now and loving it. 16 increased ball lightning area of effect.
16 increased ball. Helmet 0 09 the eternal labyrinth. Ball lightning fires an additional. Less dmg and alot less safe.
Currently trying to get a decent ball lightning inq.