Ball Of Lightning 5e
A medium sized pulsating sphere of pure lightning energy is conjured at your target location.
Ball of lightning 5e. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60 foot radius centered on a point you can see 100 feet directly above you. Each creature in the line must make a dexterity saving throw. If you have faerie fire ignoring that in 5e it s an incredibly powerful debuff spell all the time waterbreathing and knock prepared and you go an entire adventure without needing to cast them then each of those features was worthless. A handful of copper and iron pellets.
Each ball sheds light as a candle. You create two globes of lightning that fly in whichever direction you indicate. Your caster level is the total number of dice of damage d6 that you can deal with this spell maximum 15d6 divided however you see fit among the ball lightning. The spell fails if you can t see a point in the air where the storm cloud could appear for example if you are in a room that can t accommodate the cloud.
When you create the balls of lightning you mentally program them to move as you desire even around corners. The lightning ignites flammable objects in the area that aren t being worn or carried. At the start of each of your turns bolts of electricity target up to 1d4 creatures in a 40ft range of the sphere. Bluish flames that appear to come out of the ground at.
You create several balls of lightning that shed light as candles and move under your control. These globes fly at a rate of 20 feet per round and have perfect maneuverability. If you willfully. A creature takes 8d6 lightning damage on a failed save or half as much damage on a successful one.
The lightning winks out if it exceeds the spell s range. For every 4 caster levels above 7th you create an additional globe of lightning 3 globes at 11th 4 globes at 15th to the maximum of 5 globes at 19th. When you cast the spell choose a point you can see within range. In the round of casting the spell you determine the location in which the ball lightning comes into existence and may immediately direct it to move its allotted distance for the round.
Ball lightning a shocking new spell. It cannot push aside unwilling creatures or batter down large obstacles. The sphere cannot be attacked or interacted with in any other way but can be nullified by dispel magic antimagic field or similar effects. Upon striking a creature the ball stops and remains in place for the remainder of the spell s duration.
The ball moves as long as you actively direct it a move action for you otherwise it merely stays at rest damaging any creature in its space. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose.